stellaris arc emitter vs tachyon lance. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. stellaris arc emitter vs tachyon lance

 
 If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craftstellaris arc emitter vs tachyon lance  XL weapons target large ships first and large ships have lots of armor

So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. Basically, the titans are there to provide an aura, carry some arc lightning, and occasionally do a bit of armor damage when they're lucky enough to get multiple hits on the small ships (which do have 44% evasion). But I was surprised how terrible it was against Fallen Empires and just normal AIs. I can't really put my finger on why. Media. Also, since they all have a cool down of approximately 8 ticks, average. 1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. They have the tracking to wreck corvette fleets and the shield/armor pen to wreck cruiser and BS fleets. Large weapons now have a minimum range. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. One can tailor it a bit for Prethoryn/Hidden as needed. Since we're building artillery we are going to want L slots, so for the middle section you'd choose the. Please note that I am rounding numbers, and ignoring carry over damage here. 0 unless otherwise noted. If they do use Arc. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Best. Like, in a vacuum against the Prethoryn it's roughly 5% worse than the Tachyon Lance, which is ridiculous because the Prethoryn are the best case scenario for Lance. This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. Saying that, Tachyon lances do way better against armor. The tachyon has 90% armor pen, and -33% shield damage. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. Tachyon Lances would win out against the Scourge due to them lacking shields, thus half the bonus of Arc Emitters is negated. I can't really put my finger on why. I feel that they are insignificant to the equation. Oh and fill your Utility Slots with Alluxilarry Fire Controls or however that one is called - it gives +5 to Hit Rate, and if I remember Correctly, Tachyon Lance and Neutron Launchers have 85%, that would bring them to 100% Accuracy, so you don't have to suffer DPS loss from, well, missing. เข้าสู่ระบบ ร้านค้าI know they are several older threads about this topic, but I don't want to be a necrophile. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. Alternately, you can go for 2 lasers + flak cannon as your early ship design. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. 96 minerals a month. Hull is 3300. This leaves 200 damage where as the Arc Emitter deals 111 still. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. Alloy cost was equal, and the fleet strength of the corvettes was slightly higher as calculates by the game. Problem is that the Lance fires before the KA hits so the first volley is wasted on high-shield targets. Thus we can expect a Revenant to die for every 5 Arc Emitters. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Hangar Core, Broadside Stern, line computer). . The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. What's your favourite XL weapon and why? Mine is probably the Arc Emitter. I love the lance weapon and used them throughout all my 1. This page was last edited on 6 April 2018, at 21:58. . Tachyon Lance is particularly useful as an XL weapon because it doesn't have shield bonus so it focus fires at weakened targets (which Giga Cannon doesn't so much), but it also doesn't have shield piercing, which means that even if it fires at something that has a bit of shield it removes that shield and so that the next weapon that fires at it. The giga has 50% armor pen, and an extra 33% shield damage. I can't really put my finger on why. @Holycannoli I find Focused Arc Emitters actually are the best X slot. I included Tachyon Lances and Focused Arc Emitters - XL slot-only weapons - because I wanted to see the. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. Also, since they all have a cool down of approximately 8 ticks, average. I'd like to try and learn how to optimize each ship manually. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. From what I can tell, the actual difference is difficult to observe. E. Smaller craft and more corvettes in enemy fleet shifts weight heavily toward line. Arc emitters are better. ago. I feel that they are insignificant to the equation. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. Also, since they all have a cool down of approximately 8 ticks, average. KA are long range and each 1/3 of a Gigacannon in. 83 and 148. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. even if they are stacked up to 50%. I can't really put my finger on why. Huh, for me tachyon combined with 3 kinetic. 58 days against the same Battleship above; Giga Cannon takes 27. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. The tachyon lance does 15. Please note that I am rounding numbers, and ignoring carry over damage here. Not sure of the current state. Emitter on its own is better than the lance in most cases, however it's not all of the ship armaments. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. 40 disruptor corvettes full afterburners vs 6 arc emitter carrier battleships with whirlwind missles and pd. Contingency have low health but heavy shields and armor, so penetration works best. Arc emitter battleships do fine against the unbidden and the contingency. Carrier chip. 0 unless otherwise noted. It stunk. Still better than the Arc Emitter under all conditions. I somehow missed cloud lightning on my current game, so I'm running with giga-cannons and tachyon lances because otherwise my L slots are useless. I use soley this as soon as I can get it - it kills EVERYTHING. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Apr 1, 2018 @ 11:14pm. thee test between 2 giga opposed (one for plasma, one for MD) is okay. In fact, the only +% hull bonuses out there come from being a Devouring Swarm or possibly a relic. Please note that I am rounding numbers, and ignoring carry over damage here. I have so far wrecked everything with very few losses . Mega cannons, not so much Terrain. ago. I read somewhere that people were debating which one to get. So okay for only 2 tests with GC. Either arc emitter or Tachyon lance depending on your build and needs. The lance currently ignores 90% of armor at a range of 100. Arc Emitter + Strike Craft is surprisingly decent, by the way. Lances decimate armour, but are hopeless against shields. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. One way to get them early is by pure luck. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. ; About Stellaris Wiki; Mobile viewArc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. As shield hardener counters penetrator weapons. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. That probably depends on the Crisis strength; I had a completely opposite experience, with a perk-enabled 500k fleet losing 7-10% FP in every fight vs a single 350k Prethoryn fleet. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. The last sentence is basically the Stellaris meta. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Please note that I am rounding numbers, and ignoring carry over damage here. But surely that doesn't matter, as it has to go through ten times the hull thanks to armour? Tachyon Lance has one of the highest armour penetration ratings in the game. Arc Emitter + Cloud = Poor range and performance on the Cloud Lightning, they actually deal half the damage per weapon slot compared to Disruptors Arc Emitter + Disruptor = Terrible range of 40, and the shortest range computer on battleships (Line) only advances to medium range (50) which is a notable damage loss on targets which don't. 2 Anti-Hull 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Please note that I am rounding numbers, and ignoring carry over damage here. However the Arc Emitter can't miss, which does have value. Also, since they all have a cool down of approximately 8 ticks, average. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal mount here. 1. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. I generally use artillery Titans with the nanobot cloud aura. The 30 power from my psi jump drives is negligible. Also, since they all have a cool down of approximately 8 ticks, average. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. 79 vs Warrior;. It's also tenable to go with Tachyon Lance + 4 Neutron Launcher or Focused Arc Emitter + 4 Neutron Launcher, essentially neglecting kinetic weapons in order to save engineering research. I can't really put my finger on why. These fleets seem to be punching way above their weight. 2. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Carrier Battleship Anti-corvette duty for midgame battleship fleets Tachyon Lance, 1x Neutron Launcher, 2x Strike Craft, 2x Energy PD, 2x Autocannon Carrier computer Arc Battleship For fallen empires and the Contingency Arc Emitter, 6x M Disruptor, 1x Strike Craft Artillery computerI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyon Lance’s Tweets. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. I can't really put my finger on why. Tweets. From experience, arc emitter and M disruptor BS is an amazing ship design at the end game. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup. ③ Arc Emitters 45->56. 2. Pd corvettes with disruptors and pd lasers, and afterburners. Use two afterburners on Battleships. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Join. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Engineering research. 350 /r/starsector, 2022-05-13, 07:37:24 Tachyon Lance. 75 ③ Focused Arc Emitters 35->43. The tachyon lance does 15. The Tachyon Lance deals. Their ships have no shields - lots of hp and armor, which energy weapons like plasma and lazer completely melts. I can't really put my finger on why. lances have much better armor penetration. One can tailor it a bit for Prethoryn/Hidden as needed. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tweets & replies. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyon, 4 Artillery (the usual meta build with energy/kinetic weapon types swapped) No need to test Giga+Artillery or Tachyon+Launchers. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. They're unlocked by having particle lance, which is the tier 1 version of the same weapon, and gamma lasers. Please note that I am rounding numbers, and ignoring carry over damage here. Go to Stellaris r/Stellaris. Also, since they all have a cool down of approximately 8 ticks, average. ago So I can't say I've fully mathed this out and my basis for this argument might be off, but here's why I prefer a balanced mix of Giga Cannons and. I can't really put my finger on why. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. 84 Avg. Please note that I am rounding numbers, and ignoring carry over damage here. The BB lancer and BB carrier mix is what I tried first when I dropped all my DDs and CAs. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. I can't really put my finger on why. Every few months or so, some well meaning but ultimately misguided fellow space tyrant comes here with a test showing us all how Tachyon + Neutron + Kinetic battleships beat Arc Emitter battleships, the logical conclusion of which of course is that you want those mixed artillery battleships absent any repeatables. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The focused arc has 100% armor pen and 100% shield pen. Also, since they all have a cool down of approximately 8 ticks, average. Also a question, does the arc emitter benefit from energy weapons research? If so, it becomes even more powerful late game, while hull always remain the same. ; About Stellaris Wiki; Mobile view Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. I can't really put my finger on why. Alternatively Tachyon Lance + 2 Kinetic Artillery + 2 Neutron Launchers is also a good design. I feel that they are insignificant to the equation. . In singleplayer you can just mass these, the AI will never counter them. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. 3. Business, Economics, and Finance. In singleplayer you can just mass these, the AI will never counter them. I can't really put my finger on why. 6 changes. 75 DPD respectively. 139. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 15. I can't really put my finger on why. I can't really put my finger on why. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. And my frame rate just drops seeing the. I actually do run Tachyon Lance + 4 Neutron Launchers quite a bit, not just skipping over the kinetic repeatables but never researching the kinetics at all. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. Also, since they all have a cool down of approximately 8 ticks, average. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best “all-rounder” ship. I feel that they are insignificant to the equation. 01 vs 12. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. The more you use, the less you lose. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. Best weapon for the Prethoryn: definitely. Also, since they all have a cool down of approximately 8 ticks, average. The focused arc emitter does 11. The Hangar bow and Broadside stern are incredibly underpowered. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Design A: Neutrons and Tachyons. I feel that they are insignificant to the equation. Feb 25, 2018 @ 7:35am. Tachyon destroyers were fun and all, but my fondest memories were for the full tachyon battleships. In a space storm, Tachyon Lance just murders things. Go to Stellaris r/Stellaris. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Definitely. Also, since they all have a cool down of approximately 8 ticks, average. I've done the math and tests. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. In singleplayer you can just mass these, the AI will never counter them. I can't really put my finger on why. The focused arc emitter does 11. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. 1. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. Thus we can expect a Revenant to die for every 5 Arc Emitters. I feel that they are insignificant to the equation. 1 Overview 2 Energy weapons 2. I feel that they are insignificant to the equation. 1 Follower. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. But till them, your plan is good. 2. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. Kinetic Artillery synergizes with it. I feel that they are insignificant to the equation. CryptoI usually give them pure energy weapons (Tachyon Lances, Neutron Launchers, and Lasers). Also, since they all have a cool down of approximately 8 ticks, average. Tachyon lances have (as far as I know) the lowest accuracy of the XL weaponry and a -33% shield damage debuff, but also a massive 90% ignored armor bonus. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. I can't really put my finger on why. I can't really put my finger on why. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Also, since they all have a cool down of approximately 8 ticks, average. In singleplayer you can just mass these, the AI will never counter them. Also, since they all have a cool down of approximately 8 ticks, average. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. 14 days Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. And then sending different ship formations against different enemies, depending on what they're using. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Sometimes I add Torpedo Corvettes ("CorG's"). Gray Tempest and the end game crisis and arc emitters are good enough vs AI trash and good vs stuff that matters. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. This page was last edited on 6 April 2018, at 21:58. X- slot tachyon lance, 1 neutron launcher, and 3 kinetic batteries is your basic beat all artillery battleship. Will do a test soon using shield. The competitor to the Arc Emitter here is the Tachyon Lance. The tachyon lance does 15. 60sec cooldown | 100% Acc. Forget shields since strikecrafts ignore it. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. Like its predecessor, its use is limited to battleships and titans. Let's speak with number, Arc Emitters can deal 105. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. And it's true strike craft are buggy. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. I read somewhere that people were debating which one to get. . I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Regardless of their performance against balanced defenses, both of those designs can be hard countered by switching to all armor (vs Giga+Artillery) or all shields (vs Tachyon+Launchers). I feel that they are insignificant to the equation. I can't really put my finger on why. I think at one point, early on, the late game "meta" was to fit a fuckton of Destroyers with a Tachyon Lance in their one L slot. I can't really put my finger on why. I feel that they are insignificant to the equation. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what… The tachyon lance does 15. I feel that they are insignificant to the equation. 96, and a cost of 322. Go for a mix of arc emitters and tachyon Lance's, along with kinetic artillery across the board. Even with -50% shield for all weapons, a fleet of them is more than enough to strip shields with decent speed, although if you still find it lacking, swap out Tachyon Lance with Mega Cannon. I basically always utilize the X slot, even though there's probably some merit in trying all Heavy Lasers fit, especially after the 3. Also, since they all have a cool down of approximately 8 ticks, average. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. 0 days you've must still remember the tachyon lance battleship fleet annihilating everything at its wake. Also, since they all have a cool down of approximately 8 ticks, average. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. The cannon ignores something like 35% shield and 45% armor at 120 range. I can't really put my finger on why. Arc needs to do 13200 to kill. So don't worry if you cannot get the Giga Cannon tech unlocked. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This article is for the PC version of Stellaris only. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So, against contingency, the perdition beam is completely useless. Has no use against. ; About Stellaris Wiki; Mobile viewyeah arc emitters are also ok vs. The focused arc emitter does 11. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. Auto-best is not good, it frequently makes completely nonsensical design decisions. I feel that they are insignificant to the equation. ago. Also, since they all have a cool down of approximately 8 ticks, average. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what…The tachyon lance does 15. 1. Put L-only weapons of your choice into the L slots and either Tachyon Lance or Focused Arc Emitter into X and enjoy steamrolling everything that moves. Not having to tech into kinetic weapons. NK_2024 Collective Consciousness • 3 yr. Battleships with Tachyon Lance/Arc Emitter, Kinetic Artillery (Long ranged support). I feel that they are insignificant to the equation. 08 damage per day. If you go with the Tachyon Lance, back it up with a 50/50 mix of Neutron Launchers and Kinetic Artillery. I can't really put my finger on why. PD destroyers with neutron launchers and pd lasers. Toggle signature. Neutron Launchers do have longer ranges than Kinetic Artillery, however, so I'm not sure how well they mix together as they are weaker against the first line of defense (shields) but fire earlier (130 range vs. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. Carrier battleships can counter most anything. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Works surprisingly well, and if you wait for a space storm to attack you're completely unstoppable.